AI Insights · Timothy · January 2022
Top 5 City Building Games Performance in Dominican Republic Q4 2021
Discover the performance trends of the top 5 city building games in the Dominican Republic during Q4 2021, including revenue, downloads, and active users.
In the fourth quarter of 2021, the top 5 city building games in the Dominican Republic showcased varying performance trends in terms of weekly revenue, downloads, and active users. Here’s a breakdown based on the data from Sensor Tower.
SimCity BuildIt from Electronic Arts saw a notable increase in weekly revenue, peaking at approximately $279 in the final week of December. Weekly downloads fluctuated, reaching a high of 403 in the first week of November and ending the quarter with 350 downloads in the last week of December. The game’s active user base experienced minor fluctuations, starting at around 3.8K and finishing the quarter at nearly 4K.
The Simpsons™: Tapped Out, also from Electronic Arts, experienced a significant spike in revenue in mid-November, hitting $393. Weekly downloads showed a downtrend, starting at 1.5K and dropping to 1K by the end of November before rebounding to 1.7K in the last week of December. Active users saw a slight increase, peaking at over 10K in the week of December 20.
The Tribez: Build a Village from Game Insight had a steady revenue trend with a peak of $74 in mid-October. Downloads were relatively low but showed some improvement towards the end of the quarter, with a maximum of 63 downloads in the second week of October. Active users remained stable, hovering around the 120-160 range throughout the quarter.
Smurfs' Village by Garden City Games maintained a consistent revenue stream, peaking at $70 in mid-October. Download numbers were minimal and did not significantly impact overall performance. Active users slightly decreased over the quarter, starting at 48 and ending at 31.
Megapolis: City Building Sim from Social Quantum saw its highest revenue of $72 in mid-October. Weekly downloads showed a decline, starting at 1.6K in late September and dropping to 819 by the end of December. Active users followed a similar trend, decreasing from 1.9K to just over 1K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.